Hogwarts Legacy
Associate Level Designer
An immersive, open-world action RPG based in the wizarding world of the Harry Potter franchise. As a level designer, I was responsible for implementation of NPC AI and some enemy AI. I assisted in set dressing and adjusted spaces to accommodate NPC relevant gameplay. I scripted relevant AI functions using Unreal Blueprints. I assisted in the design and implementation of puzzles, rewards, and combat. I managed and updated active design documentation relevant to AI.
*this gameplay trailer does not represent my work
To Hell With It
Level Designer
A wacky third person hack ‘n’ slash exploring the bizarre realms of Hell. This game was the final thesis of my Master's degree at the University of Utah along with my 18 teammates. I designed one of the three main levels including placement of environmental assets, combat spaces, and NPC interactions. I was also responsible for designing and building levels for proofs of concept as well as writing dialogue for NPCs.